Interactive laboratory

Build the decision.

Move chips, inspect a model, and explain what changes. These are learning experiments with fake chips.

Chips · Expected value

Build the call

Construct an exact call, then find the win probability that pays for it. Three rounds, useful mistakes, no speed score.

Open chip laboratory →
Cards · Rules and ranking

Hand workshop

Select and sort five cards. Build a pair, a flush and a low straight with feedback on your construction.

Open card workshop →
Cards · Probability experiments

Draw without replacement

Remove cards one at a time, build an exact model and compare it with reproducible repeated trials.

Open draw laboratory →
Chips · Expected value and risk

Allocate a bankroll

Split a finite wallet between two bets. Meet a mean target, then a variance budget, and inspect seeded outcomes.

Open bankroll laboratory →
Populations · Bayesian inference

Build the evidence model

Edit category counts and likelihoods, apply an observation and construct the posterior from surviving cases.

Open evidence workshop →
Strategy · Best responses

Build a bluffing policy

Assign weak cases to bet or check. Test a fixed folder, then adapt when the opponent responds.

Open strategy game →
Practice · Legal decisions

One-card poker table

Check, bet, call or fold against an explicit opponent policy. Reveal the cards and audit every fake chip.

Play the practice table →
Functions · Probability mass

Map the card outcomes

Program a numerical rule, route original probability packets and build inverse-image events across three exact models.

Open mapping workshop →

Back to the curriculum →