Interactive laboratory
Build the decision.
Move chips, inspect a model, and explain what changes. These are learning experiments with fake chips.
Build the call
Construct an exact call, then find the win probability that pays for it. Three rounds, useful mistakes, no speed score.
Open chip laboratory →Hand workshop
Select and sort five cards. Build a pair, a flush and a low straight with feedback on your construction.
Open card workshop →Draw without replacement
Remove cards one at a time, build an exact model and compare it with reproducible repeated trials.
Open draw laboratory →Allocate a bankroll
Split a finite wallet between two bets. Meet a mean target, then a variance budget, and inspect seeded outcomes.
Open bankroll laboratory →Build the evidence model
Edit category counts and likelihoods, apply an observation and construct the posterior from surviving cases.
Open evidence workshop →Build a bluffing policy
Assign weak cases to bet or check. Test a fixed folder, then adapt when the opponent responds.
Open strategy game →One-card poker table
Check, bet, call or fold against an explicit opponent policy. Reveal the cards and audit every fake chip.
Play the practice table →Map the card outcomes
Program a numerical rule, route original probability packets and build inverse-image events across three exact models.
Open mapping workshop →